The Setup
Three island anchors (♦) are placed on the hex grid. Your goal is to connect all three into a single network by placing tiles from your hand.
Playing a Tile
1
You start with a hand of 3 tiles. Tap a tile in your hand to select it, then click any valid hex to place it.
2
A tile can only be placed adjacent to an existing tile or anchor — no isolated placements.
3
No two adjacent tiles may share a suit. This is the central constraint driving every decision.
Discarding
Don't want the selected tile? Hit Discard to burn it. After each placement or discard, a new tile is drawn to refill your hand.
The Deck
When the main deck empties, the burn pile reshuffles and becomes your deck once — and your hand shrinks to 2 tiles. After the second deck is gone, the game ends.
Your score is the total number of tiles drawn — lower is better.
Obstacles
Hidden creatures lurk on the grid. Place a tile next to one to reveal its suit. Obstacles block placement just like placed tiles — no matching suit may be placed adjacent.
Passive Island
One island (shown in purple) is passive — you cannot build outward from it. You must reach it by building from the other two islands. It still enforces suit adjacency.
Ratings
| At or under par | Perfect route |
| +1 to +2 | Clean crossing |
| +3 to +5 | Safe landing |
| +6 or more | Rough crossing |
| Out of tiles | Stranded |